FieldPacker.AddU16 Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| AddU16(Int2) |
Packs two unsigned 16-bit components in x, y order. |
| AddU16(Int3) |
Packs three unsigned 16-bit components in x, y, z order. |
| AddU16(Int4) |
Packs four unsigned 16-bit components in x, y, z, w order. |
| AddU16(Int32) |
Packs an unsigned 16-bit integer in little-endian order. |
AddU16(Int2)
Packs two unsigned 16-bit components in x, y order.
[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int2;)V", "GetAddU16_Landroid_renderscript_Int2_Handler")]
public virtual void AddU16(Android.Renderscripts.Int2? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int2;)V", "GetAddU16_Landroid_renderscript_Int2_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int2 -> unit
override this.AddU16 : Android.Renderscripts.Int2 -> unit
Parameters
- v
- Int2
The vector to pack. Each component must be from 0 through 65535.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU16(Int3)
Packs three unsigned 16-bit components in x, y, z order.
[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int3;)V", "GetAddU16_Landroid_renderscript_Int3_Handler")]
public virtual void AddU16(Android.Renderscripts.Int3? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int3;)V", "GetAddU16_Landroid_renderscript_Int3_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int3 -> unit
override this.AddU16 : Android.Renderscripts.Int3 -> unit
Parameters
- v
- Int3
The vector to pack. Each component must be from 0 through 65535.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU16(Int4)
Packs four unsigned 16-bit components in x, y, z, w order.
[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int4;)V", "GetAddU16_Landroid_renderscript_Int4_Handler")]
public virtual void AddU16(Android.Renderscripts.Int4? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int4;)V", "GetAddU16_Landroid_renderscript_Int4_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int4 -> unit
override this.AddU16 : Android.Renderscripts.Int4 -> unit
Parameters
- v
- Int4
The vector to pack. Each component must be from 0 through 65535.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU16(Int32)
Packs an unsigned 16-bit integer in little-endian order.
[Android.Runtime.Register("addU16", "(I)V", "GetAddU16_IHandler")]
public virtual void AddU16(int v);
[<Android.Runtime.Register("addU16", "(I)V", "GetAddU16_IHandler")>]
abstract member AddU16 : int -> unit
override this.AddU16 : int -> unit
Parameters
- v
- Int32
The value to pack, from 0 through 65535.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.