Language

FieldPacker.AddU16 Method

Definition

Overloads

Name Description
AddU16(Int2)

Packs two unsigned 16-bit components in x, y order.

AddU16(Int3)

Packs three unsigned 16-bit components in x, y, z order.

AddU16(Int4)

Packs four unsigned 16-bit components in x, y, z, w order.

AddU16(Int32)

Packs an unsigned 16-bit integer in little-endian order.

AddU16(Int2)

Packs two unsigned 16-bit components in x, y order.

[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int2;)V", "GetAddU16_Landroid_renderscript_Int2_Handler")]
public virtual void AddU16(Android.Renderscripts.Int2? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int2;)V", "GetAddU16_Landroid_renderscript_Int2_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int2 -> unit
override this.AddU16 : Android.Renderscripts.Int2 -> unit

Parameters

v
Int2

The vector to pack. Each component must be from 0 through 65535.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

AddU16(Int3)

Packs three unsigned 16-bit components in x, y, z order.

[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int3;)V", "GetAddU16_Landroid_renderscript_Int3_Handler")]
public virtual void AddU16(Android.Renderscripts.Int3? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int3;)V", "GetAddU16_Landroid_renderscript_Int3_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int3 -> unit
override this.AddU16 : Android.Renderscripts.Int3 -> unit

Parameters

v
Int3

The vector to pack. Each component must be from 0 through 65535.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

AddU16(Int4)

Packs four unsigned 16-bit components in x, y, z, w order.

[Android.Runtime.Register("addU16", "(Landroid/renderscript/Int4;)V", "GetAddU16_Landroid_renderscript_Int4_Handler")]
public virtual void AddU16(Android.Renderscripts.Int4? v);
[<Android.Runtime.Register("addU16", "(Landroid/renderscript/Int4;)V", "GetAddU16_Landroid_renderscript_Int4_Handler")>]
abstract member AddU16 : Android.Renderscripts.Int4 -> unit
override this.AddU16 : Android.Renderscripts.Int4 -> unit

Parameters

v
Int4

The vector to pack. Each component must be from 0 through 65535.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

AddU16(Int32)

Packs an unsigned 16-bit integer in little-endian order.

[Android.Runtime.Register("addU16", "(I)V", "GetAddU16_IHandler")]
public virtual void AddU16(int v);
[<Android.Runtime.Register("addU16", "(I)V", "GetAddU16_IHandler")>]
abstract member AddU16 : int -> unit
override this.AddU16 : int -> unit

Parameters

v
Int32

The value to pack, from 0 through 65535.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to