FieldPacker.AddU32 Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| AddU32(Long4) |
Packs four unsigned 32-bit components in x, y, z, w order. |
| AddU32(Int64) |
Packs an unsigned 32-bit integer in little-endian order. |
| AddU32(Long2) |
Packs two unsigned 32-bit components in x, y order. |
| AddU32(Long3) |
Packs three unsigned 32-bit components in x, y, z order. |
AddU32(Long4)
Packs four unsigned 32-bit components in x, y, z, w order.
[Android.Runtime.Register("addU32", "(Landroid/renderscript/Long4;)V", "GetAddU32_Landroid_renderscript_Long4_Handler")]
public virtual void AddU32(Android.Renderscripts.Long4? v);
[<Android.Runtime.Register("addU32", "(Landroid/renderscript/Long4;)V", "GetAddU32_Landroid_renderscript_Long4_Handler")>]
abstract member AddU32 : Android.Renderscripts.Long4 -> unit
override this.AddU32 : Android.Renderscripts.Long4 -> unit
Parameters
- v
- Long4
The vector to pack. Each component must be from 0 through 4294967295.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU32(Int64)
Packs an unsigned 32-bit integer in little-endian order.
[Android.Runtime.Register("addU32", "(J)V", "GetAddU32_JHandler")]
public virtual void AddU32(long v);
[<Android.Runtime.Register("addU32", "(J)V", "GetAddU32_JHandler")>]
abstract member AddU32 : int64 -> unit
override this.AddU32 : int64 -> unit
Parameters
- v
- Int64
The value to pack, from 0 through 4294967295.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU32(Long2)
Packs two unsigned 32-bit components in x, y order.
[Android.Runtime.Register("addU32", "(Landroid/renderscript/Long2;)V", "GetAddU32_Landroid_renderscript_Long2_Handler")]
public virtual void AddU32(Android.Renderscripts.Long2? v);
[<Android.Runtime.Register("addU32", "(Landroid/renderscript/Long2;)V", "GetAddU32_Landroid_renderscript_Long2_Handler")>]
abstract member AddU32 : Android.Renderscripts.Long2 -> unit
override this.AddU32 : Android.Renderscripts.Long2 -> unit
Parameters
- v
- Long2
The vector to pack. Each component must be from 0 through 4294967295.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
AddU32(Long3)
Packs three unsigned 32-bit components in x, y, z order.
[Android.Runtime.Register("addU32", "(Landroid/renderscript/Long3;)V", "GetAddU32_Landroid_renderscript_Long3_Handler")]
public virtual void AddU32(Android.Renderscripts.Long3? v);
[<Android.Runtime.Register("addU32", "(Landroid/renderscript/Long3;)V", "GetAddU32_Landroid_renderscript_Long3_Handler")>]
abstract member AddU32 : Android.Renderscripts.Long3 -> unit
override this.AddU32 : Android.Renderscripts.Long3 -> unit
Parameters
- v
- Long3
The vector to pack. Each component must be from 0 through 4294967295.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.